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Today 29 OctPlayStation £5.47 per 100KXbox £5.47 per 100KPC £5.34 per 100KComfort Trade within 2 hours21 days to ask for a refundPriced in pounds, charged in euros

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Handbook · Transfer Market maths

FC 27 Tax Calculator

EA keeps a slice of every sale, 5% according to player guides · type your prices and see what actually reaches your club

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today£5.34per 100K · PC

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£53.41

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Before you order: the Transfer Market opens in your FC 27 Web App, two-step verification is on and your EA backup codes are to hand. Coins stay on the platform you pick.

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Every sale on the Transfer Market loses a slice before the coins reach you. This FC 27 tax calculator does that sum, shows the lowest price that won’t lose you coins, and the guide below explains where the cut applies, where it doesn’t and the slips that quietly drain a trading budget.

Calculator

Your sale after the cut

Enter what you paid for the item and the price you plan to list it at. Everything updates as you type.

You receive after the 5% cut

11,400

  • EA’s cut600
  • Profit1,400
  • Lowest price without a loss10,527
This FC 27 tax calculator uses 5%, the rate player guides agree on. EA itself doesn’t publish a number, so read the results as the guides’ sum, not an official EA statement.

How it works

Who pays, and when

The seller pays

According to player guides, the cut comes off the seller’s side only. When your item sells, the game keeps 5% of the final price and sends the rest to your club, so selling a card for 20,000 coins leaves you with 19,000.

Only on a completed sale

The same guides agree there’s nothing to pay when you buy, nothing when you list and nothing when a listing ends without a buyer. An item that doesn’t sell costs you time, not coins.

On the final price, not the starting one

In an auction, the cut is worked out on whatever the winning bid reaches. A bidding war that pushes the price up also pushes up EA’s share, though you still keep 95% of every extra coin.

Break-even

The lowest price that doesn’t lose

To get back exactly what you paid, the sale price has to cover the cut as well. Divide what you paid by 0.95 (one minus 5%) and round up to the next whole coin. Anything below that figure is a loss, however small it looks.

A handy picture: EA keeps one coin in every 20 of the sale price. So the gap between your purchase and your break-even grows with the price. On a card bought for 1,000 the gap is 53 coins; on one bought for 1,000,000 it’s 52,632.

Aiming for a profit

For a target profit, add it to what you paid before dividing. Say you bought a card for 20,000 and want 1,000 clear: (20,000 + 1,000) ÷ 0.95 means listing at 22,106 or more. Put those two numbers into the calculator above and the profit line shows 1,000.

Break-even list prices at the 5% rate from player guides, rounded up to whole coins
You paidList at leastEA’s cut there
1,0001,05353
5,0005,264264
25,00026,3161,316
100,000105,2645,264
500,000526,31626,316
1,000,0001,052,63252,632

Limits

Every item has a price range

EA’s rules page is clear that limits exist: “Each Ultimate Team Item has a minimum and maximum Coin price that can be listed on the Transfer Market.” What it doesn’t do is publish the numbers. The fan-made tables we’ve looked at don’t agree with each other, so we don’t print any figures here.

The range matters for your sums in two places. If your break-even price sits above an item’s ceiling, no listing can get your coins back. And if the floor is above what anyone will pay, the card won’t sell at all, which makes it a candidate for Quick Sell or an SBC instead.

Quick sell

Quick sell or list it?

Quick Sell turns a tradeable item into coins on the spot, and EA names it as one of the legitimate ways to earn. Listing can bring in more if a buyer turns up, but it takes time and the cut comes off what you get.

A simple test: run the item’s likely sale price through the calculator and compare what you’d keep with the quick-sell value. When the difference is small, the instant coins may be worth more than the wait and the risk of no buyer.

Changed your mind?

The apps have a safety net called Quick Sell Recovery. It works in the Web and Companion Apps only, up to 7 days after the quick sell, for Player Items from the current FC game (loan players excluded), and up to 5 times in any 31-day period. Bringing a player back means handing over the coins the quick sell paid out, so your balance has to cover that amount.

Things you can’t list

EA marks some items as untradeable, and those don’t go on the market at all; they’re meant for SBCs, the FUT Gallery or Evolutions. Anything you put into an SBC is gone from your club for good, so check twice before submitting a card you meant to sell. A player you sold or quick sold still counts in your club’s history for the FUT Gallery.

Common slips

Where trading budgets leak

  • Listing at the price you paid: the cut turns a level trade into a loss
  • Counting profit from the list price instead of what lands after the cut
  • Forgetting that every sale pays the cut again, even for the same card
  • Ignoring the price range: some break-even prices can’t be reached
  • Using an auto-buyer or any automation: EA bans bots and tools of that kind
  • Passing coins to a friend through the market: EA calls it coin distribution

Manual trading at fair prices is fine with EA, which lists selling on the market among the approved ways to earn. For the other routes, from Rivals rewards to SBCs, see how to make coins in FC 27.

Short answers

Questions about the cut

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How much tax does EA take on a sale in FC 27?

5% of the final sale price, according to the FC 27 player guides we checked. EA doesn’t state the figure itself, so it’s the community’s number rather than an official one. On a 50,000-coin sale that means 2,500 coins go to EA and 47,500 reach your club.

Do I pay anything when I buy a player?

No. Player guides agree the cut falls on the seller alone, once a sale completes. Buying, listing and letting a listing run out all carry no charge. You pay the price you see, and it’s the seller who receives the smaller number at the end. If you later sell that card on, you’re the seller and the cut is yours.

What is the lowest price I can sell at without losing coins?

Take your purchase price, divide it by 0.95 and round up to a whole coin. For a card bought at 15,000, that’s 15,790: after the 5% cut you get back 15,000, so you’re level. List any lower and you lose coins; list higher and the extra is profit, less 5% of it. The calculator at the top of this guide does the sum as you type.

Why can’t I list a card at the price I want?

Because EA sets a floor and a ceiling on the listing price of every Ultimate Team item. EA confirms the ranges exist but doesn’t publish the numbers, and fan-made tables disagree, so we don’t print any. If the price you want falls outside an item’s range, the game won’t let you list it there.

Can I get back a player I quick sold by mistake?

Often, yes. Quick Sell Recovery in the Web and Companion Apps brings back a quick-sold player within 7 days, as long as it was a Player Item from the current FC game and not a loan. You can use it 5 times in any 31-day period, and you need enough coins in your balance to return what the quick sell paid.

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